More information can be foundĪs the sprites are normally used for actors, some changes have been made Plugin Parameters => Mechanics Settings => Allow Random Speed?Īnimated Sideview Battler Support For EnemiesĮnemies can now use Sideview Actor sprites for themselves! They willīehave like actors and can even carry their own set of weapons for physicalĪttacks. Thus, the random varianceĪspect of it has been turned off. Variance applied to the action speed system makes the turn order extremelyĬhaotic and hard for the player to determine. TheĪGI of a battle unit is also taken into consideration. In RPG Maker MZ by default, Action Sequences would be a mixture of using theīattle Log Window, the Battle Manager, and the Battle Scene, making it hardĪction speeds determine the turn order in the default battle system. Through common events if the notetag is used. Theįollowing are explanations of what has been changed.Īction sequences are now done either entirely by the Battle Log Window or Order to ensure the Battle Core plugin will work at full capacity. This plugin will overwrite some core parts of the RPG Maker MZ base code in This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). Visual HP Gauges can be displayed above the heads of actors and/or enemies with a possible requirement for enemies to be defeated at least once first in order for them to show.Streamlined Battle Log to remove redundant information and improve the flow of battle.Party Command window can be skipped/disabled entirely.Multitude of JavaScript notetags and global Plugin Parameters to let you make a variety of effects across various instances during battle.Elements & Status Menu Core support for traits.Damage traits such Armor Penetration/Reduction to bypass defenses.Damage caps, both hard caps and soft caps.Damage formula control, including Damage Styles.Custom target scopes added for skills and items.Critical Hit control over the success rate formula and damage multipliers.Battle Layout styles to change the way the battle scene looks.Battle Command control to let you change which commands appear for actors.Base Troop Events to quickly streamline events for all Troop events.Auto Battle options for party-wide and actor-only instances.Animated Sideview Battler support for enemies!.Action Sequence Plugin Commands to give you full control over what happens during the course of a skill or item.Styles, and a lot of control over the battle mechanics, too.įeatures include all (but not limited to) the following: Updated battle engine allows for custom Action Sequences, battle layout The Battle Core plugin revamps the battle engine provided by RPG Maker MZ toīecome more flexible, streamlined, and support a variety of features. This plugin is a part of the VisuStella MZ Plugin Library.Ĭlick here if you want to help support VisuStella on Patreon. Visual Battle Environment VisuStella MZ.Action Sequence Projectiles VisuStella MZ.Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. This is a plugin created for RPG Maker MZ.Ĭlick here for help on how to install plugins and an explanation on the Tier Hierarchy System.Ĭlick here to learn how to update plugins.Ĭlick here for how to troubleshoot plugins if you get an error. All Waves Collection VisuStella MZ by VisuStellaMZ.Visustella Sample Project by VisuStella, Caz.11.15 JavaScript Notetags: Mechanics-Related.11.13 Animated Sideview Battler-Related Notetags.11.10 JavaScript Notetags: Critical-Related.11.7 JavaScript Notetag: Targeting-Related.11.5 JavaScript Notetag: Battle Command-Related. 7.12 TPB/ATB Active Battle Actor Shifting.7.3 Animated Sideview Battler Support For Enemies.
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